My attempt at a Month with Unity: Day 1, TicTacToe

I only have a short period of time to piss about with unity today. So I assembled parts that someone else slaved over to make. I got a good look at the code, shame I didn’t have the time to make it. Anyway, here’s some old fashioned naughts n’ crosses (or ticktacktoe as the yanks say)

meh

Download link is here

G’day!

My attempt at a Month with Unity

Well I’ve been faffing about with Unity for a few hours and it seems really really good. I just made the shittiest, ABSOLUTE WORST, laughable version of Pong ever created but i was just checking to see how that works in the Unity engine.

eurgh....

Games WILL get better over the month (hopefully) but hey, if i can make pong…

Click Here to play this awful shit!Oh crap, before I forget Up is W and Down is S….Yeah…its gonna be awful.

The People Aprove: Maia

Yes, 8115 regular human beings like you and I have gotten behind and backed indie developer, Simon Roth’s new project Maia reaching £140,481 ( €173989.93).

I would’ve been 8116 but Steam took me for all I was worth…

Maia’s out-game objective is to “resurrect the god-game genre”. The idea is to build an underground space colony by mining, building, keeping people alive etc. Inspired by old TV Sci Fi, the game’s screens look great and the idea sounds great. I’d be lying if I said I wasn’t slightly excited about it.

Why isn’t it mine now?

Also in the god game boat  (thanks to Godus), Peter Molyneux congratulated Roth on twitter “Well done to fellow indie developer Simon for successfully funding #Maia”

Keep your eyes open for for Maia in the future!

-Bcbowes

You Should Play: Incredipede

Lets see how many times I can write the word “Incredipede”.

I have a lot of respect for indie game developers. They are the crazy people who devote all their time to making all my enjoyment in the world. I have recently delved into the the game creation universe (headfirst into the unforgiving end of computer programming(more brackets(shoot me!))) but that’s for another time. However, this new experience has given me a new view on indie developers and indie game creation in general. That view? “Yeah… I’m doing this”.

Wait… Oh yeah! I was supposed to talk about this!

Er… Yes! So Incredipede is the first commercial game from Colin Northway (designer of flash fun puzzler Fantastic Contraption) along with the help of his wife Sarah. Whereas I have to say this isn’t the first physics puzzle game I’ve ever played by any means, its definitely the first I’ve played created entirely by a married couple. The husband/wife team output as Mr. Northway coding and Mrs. Northway taking care of all other aspects involved (menu, music, web design etc.). The idea of a game dev couple is quite warming. When the back story of a video game is given to you, it can have a certain effect on you. If you look at various indie games created by one (or two) person(s) you have more of a respect for them when you play bigger, AAA titles. From a pet project to a magnum opus, knowing where a game came from can have a strong effect on whether you play it or not. Lets move on to the real, in game story of Incredipede. The game  opens to the hero of our quest, Quozzle, who is (shockingly enough) an incredipede, chillin’ with her incredipede sisters by the beach. Chillin’ takes a rather unfortunate turn however, as strange boats appear from a distant land and kidnap all Quozzle’s kin. Luckily our hero escapes to the hills which sets the first stage of the game. Its really that simple. GO SAVE YOUR FAMILY!

Unlike Taken, Quozzle is not played by an old depressed widower.

The Idea of Incredipede is to get Quozzle from one side of the level to the other and to do that you’re given two puzzle mechanics. The first is the ability to create limbs by pulling them out from Quozzle’s body. The second is the ability to connect muscles between the limbs and body with either a right or left direction. pressing A or D on the keyboard controls those muscle depending on the direction you have placed those muscles. The result of this is largely reminiscent of QWOP (If you’ve been living under a rock here… YOU’RE WELCOME!) whereas now you get to create a creature that you use in a QWOP like way to get to the finish line of the puzzle. The game rarely gives you limits on the possibilities of the creature that you can create so yes, you can be a ridiculous monstrous abomination as impractical as that really is.

Willing to bet you can’t you get through the game without doing this.

The game takes place on 3 wonderfully drawn worlds from artist Thomas Shahan, a photographer whom Colin Northway got in touch with after seeing the art work on his site. Mr Shahan is a great choice for this kind of game. His art has a real fantasy vibe. The game has a very 12th century art look to it. It does a good job of drawing you in while still keeping you at the task at hand, trying to solve the puzzles given to you. While 3 worlds might sound quite short there are roughly 20 levels in each and in order to progress to the next world you have to collect certain items during the puzzles. You can’t just rush straight to the finish you need to collect the cherry or the headdress etc. Your game doesn’t just end after 60 levels either. There’s a level editor being used by a community of players who put their level designs up for global scrutiny. What’s that? you’re stuck on their level? Well there’s a solutions tab that has Quozzle designs created by the community to get through that level. That’s one of the wonderful things about Incredipede, the way that it creates a union of players to play each others levels and check out each others designs which really is a good portion of the fun.

You could be a dick and design a level like this!

The real question though is “Is it worth the money?” Well at €12 ($14.99) that’s slightly over what I would’ve expected. Not that I couldn’t part with the money, a packet of cigarettes over here is nearly a tenner and I’d rather have a game than waste it on a night out. Incredipede’s easy application and user community make it fun to come back every time. It’s very hard to to fault Incredipede other than than it’s slight expensiveness. I highly suggest trying it out before purchasing which is simple enough as a demo is provided to play on the website.

If you like it, make sure you get onto Steam through greenlight

And remember…. No abominations…They’re just impractical…. And silly!

-Bcbowes

You Should Play: Cook, Serve, Delicious.

Not that an open mind is necessary to pitch Vertigo Gaming’s newest indie title Cook, Serve, Delicious a hardcore restaurant sim that puts you behind the counter. Of course it would be preferable so I wouldn’t have to cling to you and annoy you until you decided to play it, because you’d really be missing out. CSD is fast, fun and addictive and I know you might wonder why the word “hardcore” is thrown around but that’s because underneath it’s cartoony exterior, is a ridiculously demanding game.

As cute and fun as this burger looks I immediately hate anyone that orders it.

CSD slaps you at the helm of a busted down, zero star restaurant in fictitious office building SherriSoda Tower. The aim of the game is to get your restaurant to a five star rating using your choice of menu strategies and quick fingers. You are given 20 foods to choose from at the start of the game however, you only have enough money for a few choices and can only purchase certain foods if the right equipment is purchased first (because you can’t really have a restaurant that serves raw food, so fries need a deep fryer etc.) Putting your menu together accumulates the “buzz” for that day. Buzz as you might expect affects the number of customers you get on that day, a low percentage of buzz results in less customers and less money to expand on your menu. Every meal has its pros and cons that affect buzz, eg. People tip more with pizza and enjoy eating it in the evening but is considered a fatty food that attracts rats, Beer’s perks mean it doesn’t accumulate dirty dishes, trash or rodents but it’s kind of frowned on to serve beer in an office block. Not that it stops them though, yes, SherriSoda Tower must be a largely depressing place to be employed which would explain why it’s seemingly full of pissheads drinking all around the clock.

You’d be surprised how many people need a pick me up at 9 in the morning,

Starting a new day, not surprisingly, gets you straight into to actual game part of CSD. Now, on the outside watching someone play CSD seems ridiculously intimidating. The game can get so fast and out of hand its scary. Let me give you the scenario; At the side of the screen are numbers going from 1-4 (or more depending on your star rating) the customer at 1 wants a “Double” burger (from that first pic I used at the top there). You’re given a grill screen where you have to hit M twice for two burgers to cook. You go back to the normal screen and 1 starts timing down until its cooked. Then a new customer comes in at 2 and wants a salad with ranch (hit R), cheese (C), Onions and peppers (O) and Greens and Carrots (G) but OH NO! 1’s burgers are starting to burn so you have to rush to finish this salad and get back to the burger which requires you to type another combination (B for bacon and whatnot) but at 3  dishes need to be cleaned (moving left & right) and at 4 you’re needed throw waste out (up & right). It all starts accumulating and going a bit mad, not to mention rush hour is coming up… during the safety inspection. The day has two rush hours at 12 & 6 with days beginning at 9 in the morning at ending at 10 at night. These are the most insane moments of the day that aims completely to test your food typing skills. Now intimidating as it may seem the game has a good tutorial and some foods are quite easy to prepare but the negative buzz trade-offs can be too penalising. Eventually however, you’ll get the hang of knocking salads out at lightning speed.

I’ll need a chef nickname… Anything but Salad Fingers

When the day is over a checklist of objectives comes on screen telling you how far you are away from being promoted a star . These objectives include tasks like buying or upgrading 6 meals or accumulating so much in tips etc.  After that, comes the main menu where you can check emails, upgrade food/equipment and participate in catering challenges. These range from feeding the office livestock at parties and others fun places  to entering “Iron Cook”, heavily based on American TV show “Iron Chef”. These can be very handy for that small bit of extra cash. Emails are the normal affair, you can be informed of new upgrades, take bets from a man named only as “Crazy Dave” who’ll give challenges for money, satisfied/unsatisfied customer feedback and the usual unfriendly blackmail.

…Sounds like a solid investment.

Blackmail aside, I love this game. Maybe because it was there for me when I was dying of sickness and idly scrolling through Desura . It’s very fun and I always find myself going back to it. My one or two reservations I have with the game is that there is no verification system starting a new day. If you accidentally click on a new day you can’t really skip it and find yourself having to play the 9am/10pm day with the menu rotting and feeling unprepared. Also, as well completing certain objectives you have to complete a certain number of days too and I usually find myself completing the normal objectives faster in comparison. Which means I just have to wait until I get the star which can really seem to get in the way of progression.

Turns out I’m shit at the waiting game.

Here in Ireland Cook, Serve, Delicious costs €6.99. Thats like a Footlong Sub and a drink or a bottle of wine (I have a very unhealthy diet…).

Download the demo here

And if you do enjoy the game  (I should really type “when you enjoy the game”) remember, the game is on Steam Greenlight and needs your likes. You can do that here!

Oh start out by buying lasagne. You’ll be surprised how many weeks you’ll be making them.

-Bcbowes